COMPANY

Multichannel Audio Binaural Rendering

Our company has been developing and executing various audio-related projects for 15 years. In particular, we specialize in developing and commercializing plugin software that enables panning and object-based audio rendering in playback environments compatible with commercial audio authoring software such as Nuendo, Pro Tools, and Premiere. Additionally, we have developed VST plugin software for panning and monitoring in multichannel audio playback environments.

회사소개 이미지

2012 ~ NOW

DEVELOPMENT HISTORY

    슬라이드 선
  • 2012 - 2013

    개발 이미지
    1. 2012

      12

      Implementation of a rhythmic notation input interface for Korean traditional music composition and arrangement tools

    2. 2013

      09

      Development of Korean traditional music composition and arrangement tools

  • 2014 - 2015

    개발 이미지
    1. 2014

      04

      Development of Multichannel Audio Authoring Software

      12

      Implementation of ETRI/STA Panner/Monitor VST plugin software

    2. 2015

      03

      Optimization of multi-channel audio content authoring tools and development of user interfaces

  • 2016 - 2018

    개발 이미지
    1. 2016

      08

      Development of AAP Authoring Tools

    2. 2017

      06

      Development of STA Producer for MAC/Windows

      09

      Development of AAP authoring tools with indexing functionality

      09

      Creation of STA Producer for individual creators

    3. 2018

      04

      Prototype production for UHD Producer implementation

      09

      Implementation of STA Producer for Individual Creators

  • 2019 - 2022

    개발 이미지
    1. 2019

      09

      Prototype production for multi-object audio binaural rendering VST implementation

    2. 2020

      04

      Prototype production for multichannel audio input/output MAX External software implementation

    3. 2021

      03

      Prototype production for Max patch implementation to build a spatial audio rendering system

    4. 2022

      05

      Prototype production for Max patch implementation to build a spatial audio rendering system

  • 2023 - NOW

    개발 이미지
    1. 2023

      09

      Implementation of a Unity-dedicated VST plugin for use within the Unity engine

    2. 2024

      12

      Implementation of a VST interface for integration between a desktop application and DAWs

    3. 2025

      12

      Implementation of virtual multichannel audio rendering functions, separated into KU-3DH, KU-3DS, and KU-PC

MULTICHANNEL AUDIO BINAURAL RENDERING