TECHNOLOGY

We research cutting-edge audio technology
and lead the way in immersive sound experiences

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TECHNOLOGY

TECHNICAL INTRODUCTION

  • Nuendo Metadata Application Screen

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    2014.03.18 - 2014.07.31

    Development of Multichannel Audio Authoring Software

    Development of a plugin software for Nuendo enabling panning and rendering of object-based audio in a multichannel audio playback environment.

  • Control screen for configuring location information and output settings

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    2014.11.16 - 2015.05.31

    Implementation of Monitor VST Software

    Implementation of a VST plugin software for Pro Tools/Nuendo that enables panning and monitoring in a multichannel audio playback environment.

  • Control screen for configuring location information and output settings

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    2015.03.01 - 2015.07.31

    Development of a Multichannel Audio User Interface

    Optimization of the existing plugin software, implementation of additional object-based audio rendering functionality, and enhancement of the user interface.

    1. Implementation of real-time audio signal input and output functionality

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    2. Object-based Binaural Rendering

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    2016.08.01 - 2016.11.30

    Development of AAP Authoring Tools

    Authoring tools are required to create content that includes AAP data, and a plugin-based solution will be developed for content providers to utilize.

    1. Binaural output sound is generated based on position

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    2. The function of outputting the desired channel by matrixing the output channels

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    2018.03.01 - 2018.05.31

    Prototype production for UHD Producer implementation

    Implementation of UHD Producer, a multichannel audio authoring plugin software. Development of features such as multichannel audio panning, binaural rendering, and GUI implementation.

    1. Input for the position of each audio object

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    2. The binaural operation on the object

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    2019.09.01 - 2019.10.30

    Prototype production for multi-object audio binaural rendering VST implementation

    Development of multi-object audio binaural rendering software in VST format, rendering object-based audio to reproduce spatial sound in a headphone environment using binaural rendering.

  • Object-based binaural rendering module based on relative positional information

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    2020.04.01 - 2020.10.30

    Prototype production for multichannel audio input/output MAX External software implementation

    Development of multi-object audio binaural rendering software in VST format, rendering object-based audio to reproduce spatial sound in a headphone environment using binaural rendering.

  • Main Screen of the implementation prototype

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    2021.03.01 - 2021.10.30

    Prototype production for multichannel audio input/output MAX External software implementation

    Implementation of a MAX Patch supporting the interaction and synchronization between the MAX External-based spatial audio rendering algorithm and the Unity video rendering system.

    1. Main Screen of the Spatial Audio Rendering System

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    2. Spatial Audio Rendering System Settings Screen

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    2022.06.01 - 2022.11.31

    Prototype production for Max patch implementation to build a spatial audio rendering system

    Implementation of a Max patch for building a spatial audio reproduction testbed. Development of a GUI for the effective operation and functionality of the spatial audio reproduction testbed.

  • Unity Prototype Interface

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    2023 - 2024

    Development of a Unity Plugin for Use Within the Unity Engine

    Development of a Unity plugin that reflects sound output from each object based on its spatial position and the presence of obstacles.

  • KU-VST 3DH Configuration Interface

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    2024 - 2025

    Prototype Development of a Multichannel VST Plugin for Position-Based Audio Output Control

    A multichannel VST plugin that applies spatial audio variations to each channel according to the sound source’s position in space.

KU-VST will shape the future of spatial audio